Fallout 2 gecko skinning

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('c' by default), Added a frameskip option when running in windowed mode, Fallout's DirectInput device is now used to control speed changes and any other keyboard input this mod requires, because GetAsyncKeyState is unreliable when DInput is in use, Added an option to force DirectInput into background mode, The mouse wheel scroll modifier can now be set to 0 to always scroll one click regardless of mouse and windows settings (This is the new default. Now body_torso and body_uncalled hit modifiers share the same value, and set_bodypart_hit_modifier script function is also tweaked to match the change, Removed CarryWeightLimit from ddraw.ini because it can be scripted with set_stat_max script function, sfall now loads global/hook scripts, shaders, 32-bit talking head images, and AVI movies from master_patches path in fallout2.cfg instead of the fixed 'Data\' directory, Added a fix for the original engine issue that caused incorrect positioning after exiting small locations (e.g.

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It adds many features that the original game should have. Cybersecurity that crushes what others do not.